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One Match Left

For campfires, Halloween threads and anyone who writes the two-line form for fun.

One Match LeftA workshop for two-sentence scary stories

The first sentence paints something ordinary. The second turns it - ideally on its very last words. Paste yours and see it on a matchbook: one match for every word of the last sentence, the one at the turn struck, and every word after it burnt out for nothing.

Try a sample:

1 Your story

or drop one on the box.

2 The matchbook free

Where does it turn? tap the word - it strikes that match

The page's free read cue words only - it never guesses the verdict

3 Ask the editor

One run finds the word where your story turns, notes what gives it away or weighs it down, quoting your draft, and writes a sharpened two-sentence version in your tone. One verdict, checked in this order: make it two if it is not two sentences; named too soon if the first line already names the threat; no turn yet if the last sentence does not change what the first meant; cut the tail if more than 3 words follow the turn; otherwise strike it.

Pricing as soon as the session is ready...

The editor's reading - none yet

-

The first line sets up
The last line changes
The turn

Notes on your draft

    Sharpened

    Post your draft on Reddit Sends what is in the box: the first sentence as the title, the second as the text. Post your own words - many story forums turn away machine-written ones.

    4 Saved stories

    How the page reads a story

    A sentence ends at a full stop, question mark or exclamation mark followed by a capital letter (Mr. and Dr. do not end one). Everything before the last sentence is the first line. Each word of the last sentence is one match; punctuation is not counted and a dash splits words. The free read flags words from short lists - threat words such as ghost or blood in the first line, words like creepy or terrifying that tell the reader how to feel, words like because or I realised that explain, and waking-up endings. Those are cue words, not judgement: the run reads the meaning, and the page then checks the run's reply against your draft.

    The form works best scary, not graphic: the dread comes from what the listener works out, not from wounds on the page. This is a game for fun, not literary or professional advice. Nothing you type is kept unless you press save.